About Project

About Project

About Project

KILLOZ a phygital product designed for fitness and gaming enthusiasts seeking an exciting alternative to traditional workouts. It offers an immersive gaming fitness experience where your real-world movements drive in-game progress. Equipped with advanced AI and sensors, It tracks your body movements in real time, delivering accurate analytics directly to the app.

KILLOZ a phygital product designed for fitness and gaming enthusiasts seeking an exciting alternative to traditional workouts. It offers an immersive gaming fitness experience where your real-world movements drive in-game progress. Equipped with advanced AI and sensors, It tracks your body movements in real time, delivering accurate analytics directly to the app.

KILLOZ a phygital product designed for fitness and gaming enthusiasts seeking an exciting alternative to traditional workouts. It offers an immersive gaming fitness experience where your real-world movements drive in-game progress. Equipped with advanced AI and sensors, It tracks your body movements in real time, delivering accurate analytics directly to the app.

Workflow

Workflow

Workflow

Solution

Solution

Solution

Define

Define

Define

Empathize

Empathize

Empathize

Research

Research

Research

Prototype

Prototype

Prototype

Test

Test

Test

Problem Statement

Problem Statement

Problem Statement

With the rise of sedentary lifestyles, especially among Generation Z, there is a growing concern over physical inactivity and its long-term health consequences. Traditional fitness routines often fail to capture the attention of this digital-native generation, who seek immersive, engaging, and tech-driven experiences. Gen Z tends to prioritize convenience, entertainment, and personalization in their activities, often turning to gaming for recreation rather than physical exercise.

With the rise of sedentary lifestyles, especially among Generation Z, there is a growing concern over physical inactivity and its long-term health consequences. Traditional fitness routines often fail to capture the attention of this digital-native generation, who seek immersive, engaging, and tech-driven experiences. Gen Z tends to prioritize convenience, entertainment, and personalization in their activities, often turning to gaming for recreation rather than physical exercise.

With the rise of sedentary lifestyles, especially among Generation Z, there is a growing concern over physical inactivity and its long-term health consequences. Traditional fitness routines often fail to capture the attention of this digital-native generation, who seek immersive, engaging, and tech-driven experiences. Gen Z tends to prioritize convenience, entertainment, and personalization in their activities, often turning to gaming for recreation rather than physical exercise.

By creating a fitness gaming product tailored to Gen Z, we can bridge the gap between entertainment and health, leveraging the immersive appeal of gaming to promote physical activity, improve fitness levels, and create a healthier future for this tech-savvy generation. The goal is to reimagine fitness as something fun, social, and rewarding, making it more accessible and desirable for Gen Z to engage in regular exercise.

By creating a fitness gaming product tailored to Gen Z, we can bridge the gap between entertainment and health, leveraging the immersive appeal of gaming to promote physical activity, improve fitness levels, and create a healthier future for this tech-savvy generation. The goal is to reimagine fitness as something fun, social, and rewarding, making it more accessible and desirable for Gen Z to engage in regular exercise.

By creating a fitness gaming product tailored to Gen Z, we can bridge the gap between entertainment and health, leveraging the immersive appeal of gaming to promote physical activity, improve fitness levels, and create a healthier future for this tech-savvy generation. The goal is to reimagine fitness as something fun, social, and rewarding, making it more accessible and desirable for Gen Z to engage in regular exercise.

Quantitative Research

Quantitative Research

Quantitative Research

Understanding user challenges allows me to design solutions that significantly simplifies their lives, ensuring the product deeply aligns with their individual needs while also easing their healthy daily routines effectively. We distributed a google form to friends, family, friends of friends and whatsapp groups to recruit eligible candidates. A total 100 people sample size was collected to understand user needs and wants.

Understanding user challenges allows me to design solutions that significantly simplifies their lives, ensuring the product deeply aligns with their individual needs while also easing their healthy daily routines effectively. We distributed a google form to friends, family, friends of friends and whatsapp groups to recruit eligible candidates. A total 100 people sample size was collected to understand user needs and wants.

Understanding user challenges allows me to design solutions that significantly simplifies their lives, ensuring the product deeply aligns with their individual needs while also easing their healthy daily routines effectively. We distributed a google form to friends, family, friends of friends and whatsapp groups to recruit eligible candidates. A total 100 people sample size was collected to understand user needs and wants.

55% users prefer to work out at home

55% users prefer to work out at home

55% users prefer to work out at home

86% users are engaged in any form of workout

86% users are engaged in any form of workout

86% users are engaged in any form of workout

Majority of the user’s prefers doing cardio,aerobics form of workout

Majority of the user’s prefers doing cardio,aerobics form of workout

Majority of the user’s prefers doing cardio,aerobics form of workout

On an average user workout for 45-60 min per day

On an average user workout for 45-60 min per day

On an average user workout for 45-60 min per day

About 65% users would prefer engaging in a sports/fun activity instead of daily workout sessions

About 65% users would prefer engaging in a sports/fun activity instead of daily workout sessions

About 65% users would prefer engaging in a sports/fun activity instead of daily workout sessions

45% users sometime enjoy their workout sessions

45% users sometime enjoy their workout sessions

45% users sometime enjoy their workout sessions

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Research Insights

Research Insights

Research Insights

Why people are so inconsistent about their workouts?

Why people are so inconsistent about their workouts?

Why people are so inconsistent about their workouts?

Working out alone without external accountability (e.g., a workout partner or coach) can make it easier to skip workouts.

Working out alone without external accountability (e.g., a workout partner or coach) can make it easier to skip workouts.

Working out alone without external accountability (e.g., a workout partner or coach) can make it easier to skip workouts.

Doing the same workout repeatedly become monotonous, leading people to lose interest.

Doing the same workout repeatedly become monotonous, leading people to lose interest.

Doing the same workout repeatedly become monotonous, leading people to lose interest.

Some people don't have a clear reason for working out or they don't enjoy their workouts, which makes it hard to stay motivated.

Some people don't have a clear reason for working out or they don't enjoy their workouts, which makes it hard to stay motivated.

Some people don't have a clear reason for working out or they don't enjoy their workouts, which makes it hard to stay motivated.

Busy schedules due to work, family, or other commitments can make it difficult to prioritize exercise.

Busy schedules due to work, family, or other commitments can make it difficult to prioritize exercise.

Busy schedules due to work, family, or other commitments can make it difficult to prioritize exercise.

Setting goals that are too ambitious or not seeing results fast enough leads to frustration and giving up.

Setting goals that are too ambitious or not seeing results fast enough leads to frustration and giving up.

Setting goals that are too ambitious or not seeing results fast enough leads to frustration and giving up.

User Persona

User Persona

User Persona

Painpoints

Painpoints

Painpoints

Workout at gym sometimes

Likes to do plays sport,cardio,yoga

Wants to get abs and biceps



Workout at gym sometimes

Likes to do plays sport,cardio,yoga

Wants to get abs and biceps



Workout at gym sometimes

Likes to do plays sport,cardio,yoga

Wants to get abs and biceps



Inconsistent in workout due to work
lack of motivation, laziness



Inconsistent in workout due to work
lack of motivation, laziness



Inconsistent in workout due to work
lack of motivation, laziness



Nitin , 25

Corporate Job


Goals



Nitin , 25

Corporate Job


Goals



Nitin , 25

Corporate Job


Goals



Prasanna , 31

Homemaker


Goals








Prasanna , 31

Homemaker


Goals








Prasanna , 31

Homemaker


Goals








Workout at home

Likes to do yoga, cardio and strength training.

Wants to get fit and build stamina


Painpoints


Wants to get fit but inconsistent in workouts due to busy schedule

Workout at home

Likes to do yoga, cardio and strength training.

Wants to get fit and build stamina


Painpoints


Wants to get fit but inconsistent in workouts due to busy schedule

Workout at home

Likes to do yoga, cardio and strength training.

Wants to get fit and build stamina


Painpoints


Wants to get fit but inconsistent in workouts due to busy schedule

Lack of motivation and enthusiasm

Inconsistent due to busy schedule and monotony


Lack of motivation and enthusiasm

Inconsistent due to busy schedule and monotony


Lack of motivation and enthusiasm

Inconsistent due to busy schedule and monotony


Ridhika ,19

College Student


Goals


Workout at home

Likes to do aerobics, dancing, cardio, yoga

Wants to get lean and control her weight

Does workout for 1 - 1.5 hrs/day


Painpoints


Ridhika ,19

College Student


Goals


Workout at home

Likes to do aerobics, dancing, cardio, yoga

Wants to get lean and control her weight

Does workout for 1 - 1.5 hrs/day


Painpoints


Ridhika ,19

College Student


Goals


Workout at home

Likes to do aerobics, dancing, cardio, yoga

Wants to get lean and control her weight

Does workout for 1 - 1.5 hrs/day


Painpoints


Moodboard

Moodboard

Moodboard

Matte finish

Matte finish

Matte finish

Linear texture

Linear texture

Linear texture

Hints of metal

Hints of metal

Hints of metal

Cylindrical form

Cylindrical form

Cylindrical form

Start the game

Start the game

Start the game

Tap to play

Tap to play

Tap to play

Let’s go

Let’s go

Let’s go

Home

Home

Home

Activities

Activities

Activities

Information Architecture

Information Architecture

Information Architecture

Sign up

Sign up

Sign up

Log in

Log in

Log in

Gender selection

Gender selection

Gender selection

Motion sensing

Motion sensing

Motion sensing

Pain tracker

Pain tracker

Pain tracker

Recovery updates

Recovery updates

Recovery updates

Point selection

Point selection

Point selection

Weight/BMI

Weight/BMI

Weight/BMI

Profile

Profile

Profile

Game selection

Game selection

Game selection

Record

Record

Record

Height

Height

Height

Progress

Progress

Progress

Goals

Goals

Goals

Days

Days

Days

Body focus

Body focus

Body focus

Ideation

Ideation

Ideation

Back view

Back view

Back view

Side view

Side view

Side view

Onboarding Screens

Onboarding Screens

Onboarding Screens

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Rechargeable Battery

Rechargeable Battery

Rechargeable Battery

Projection lens

Projection lens

Projection lens

Adjustable projection settings,

(brightness control, image scaling, edge blending)

Adjustable projection settings,

(brightness control, image scaling, edge blending)

Adjustable projection settings,

(brightness control, image scaling, edge blending)

Angle adjustment

Angle adjustment

Angle adjustment

Motion sensing camera

(motion/gesture recognitioncapability)

Motion sensing camera

(motion/gesture recognitioncapability)

Motion sensing camera

(motion/gesture recognitioncapability)

An interactive fitness experience

An interactive fitness experience

An interactive fitness experience

Fitness Gamification Product

Fitness Gamification Product

Fitness Gamification Product

Let’s Connect !


get in touch email me or ping me on linkedin


Let’s Connect !


get in touch email me or ping me on linkedin


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Let’s Connect !


get in touch email me or ping me on linkedin


Let’s Connect !


get in touch email me or ping me on linkedin


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